using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; using System.Security; public partial class CardEffectCommons { public static bool IsMinLevel(Permanent permanent, Player owner) { if (permanent == null) return false; if (permanent.TopCard == null) return false; if (permanent.TopCard.Owner != owner) return false; if (!IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, permanent.TopCard)) return false; if (!permanent.TopCard.HasLevel) return false; List Levels = permanent.TopCard.Owner.GetBattleAreaDigimons() .Filter(permanent1 => permanent1.TopCard.HasLevel) .Map(permanent1 => permanent1.Level); return Levels.Count >= 1 && permanent.Level == Levels.Min(); } }