using System; using System.Collections; using System.Collections.Generic; public partial class CardEffectFactory { #region Trigger effect of [Engage] public static ActivateClass EngageEffect( Permanent targetPermanent, bool isInheritedEffect, Func condition, ICardEffect rootCardEffect, CardSource card, Func beforeOnAttackCoroutine = null) { if (targetPermanent == null) return null; if (targetPermanent.TopCard == null) return null; if (card == null) return null; ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Engage", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription()); activateClass.SetIsInheritedEffect(isInheritedEffect); string EffectDescription() { return $"{DataBase.EngageEffectDescription()}"; } if (rootCardEffect != null) { activateClass.SetIsInheritedEffect(false); activateClass.SetEffectSourcePermanent(targetPermanent); activateClass.SetRootCardEffect(rootCardEffect); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.IsPermanentExistsOnBattleAreaDigimon(targetPermanent); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.CanActivateEngage(targetPermanent.TopCard, activateClass) && (condition == null || condition()); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { return CardEffectCommons.EngageProcess(targetPermanent.TopCard, activateClass, beforeOnAttackCoroutine); } return activateClass; } #endregion }