using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectFactory { #region Static effect of [Progress] on oneself public static CanNotAffectedClass ProgressSelfStaticEffect(bool isInheritedEffect, CardSource card, Func condition) { bool CanUseCondition() { return CardEffectCommons.CanActivateProgress(card); } return ProgressStaticEffect(isInheritedEffect: isInheritedEffect, card: card, condition: CanUseCondition); } #endregion #region Static effect of [Progress] public static CanNotAffectedClass ProgressStaticEffect( bool isInheritedEffect, CardSource card, Func condition) { CanNotAffectedClass canNotAffectedClass = new CanNotAffectedClass(); canNotAffectedClass.SetUpICardEffect("Progress", CanUseCondition, card); canNotAffectedClass.SetUpCanNotAffectedClass(CardCondition: CardCondition, SkillCondition: SkillCondition); canNotAffectedClass.SetIsInheritedEffect(isInheritedEffect); canNotAffectedClass.SetIsBackgroundProcess(true); bool CanUseCondition(Hashtable hashtable) { if (condition == null || condition()) { return true; } return false; } bool CardCondition(CardSource cardSource) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (cardSource == card) { if (GManager.instance.attackProcess.IsAttacking) { if (GManager.instance.attackProcess.AttackingPermanent == cardSource.PermanentOfThisCard()) { return true; } } } } return false; } bool SkillCondition(ICardEffect cardEffect) { if (cardEffect != null) { if (cardEffect.EffectSourceCard != null) { if (CardEffectCommons.IsOpponentEffect(cardEffect, card)) { return true; } } } return false; } return canNotAffectedClass; } #endregion }