using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectCommons { #region Can trigger "when this permanent 's attack target switched" effect public static bool CanTriggerOnAttackTargetSwitch(Hashtable hashtable, CardSource card) { return CanTriggerOnPermanentAttackTargetSwitch(hashtable, permanent => permanent.cardSources.Contains(card)); } #endregion #region Can trigger "when attack target switched" effect public static bool CanTriggerOnPermanentAttackTargetSwitch(Hashtable hashtable, Func permanentCondition) { return CanTriggerOnPermanentAttack(hashtable, permanentCondition); } #endregion }