using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; public class CommandButton : MonoBehaviour, IPointerClickHandler { public UnityAction OnClickAction; public bool isPositive; public void OnPointerClick(PointerEventData eventData) { if (isPositive) { Opening.instance.PlayDecisionSE(); } else { Opening.instance.PlayCancelSE(); } OnClickAction?.Invoke(); } }