using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PatchBackground : MonoBehaviour { [SerializeField] bool _isLauncher = false; async void Start() { Image image = GetComponent(); if (image == null) { return; } Sprite sprite = await StreamingAssetsUtility.GetSprite("Background_home", isLauncher: _isLauncher); image.sprite = sprite; } }