using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.LM { public class LM_027 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Main Effect if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Digivolve into a red Digimon from hand with reduced cost", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[Main] 1 of your red Digimon may digivolve into a red Digimon card in the hand with the digivolution cost reduced by 3. Then, place this card in the battle area."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } bool CanSelectHandCardCondition(CardSource cardSource) { return cardSource.IsDigimon && cardSource.HasCardColor(CardColor.Red); } bool CanSelectOwnPermanentCondition(Permanent permanent) { return CanSelectHandCardCondition(permanent.TopCard) && CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && card.Owner.HandCards.Where(CanSelectHandCardCondition).Any(cardSource => cardSource.CanPlayCardTargetFrame(permanent.PermanentFrame, false, activateClass)); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectOwnPermanentCondition)) { Permanent selectedPermanent = null; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectOwnPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 red Digimon that will digivolve.", "The opponent is selecting 1 Digimon that will digivolve."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard( targetPermanent: selectedPermanent, cardCondition: CanSelectHandCardCondition, payCost: true, reduceCostTuple: (reduceCost: 3, reduceCostCardCondition: null), fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: -1, isHand: true, activateClass: activateClass, successProcess: null)); } } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass)); } } #endregion #region Main Delay if (timing == EffectTiming.OnStartTurn) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Return a red Digimon to top of the deck from trash, then play a red Digimon from trash.", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Start of your Turn] If your opponent has a Digimon, .\r\n Return 1 red Digimon card from your trash to the top of the deck. Then, if you don't have a Digimon, you may play 1 red Digimon card with 2000 DP or less from your trash without paying the cost."; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.IsDigimon && cardSource.HasCardColor(CardColor.Red); } bool CanSelectCardCondition1(CardSource cardSource) { if (cardSource != null) { if (cardSource.Owner == card.Owner) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { if (cardSource.IsDigimon) { if(cardSource.HasCardColor(CardColor.Red) && cardSource.CardDP <= 2000) { return true; } } } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.IsExistOnBattleArea(card) && card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1 && CardEffectCommons.CanDeclareOptionDelayEffect(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool deleted = false; yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null)); IEnumerator SuccessProcess() { deleted = true; yield return null; } if (deleted) { if (card.Owner.TrashCards.Count(CanSelectCardCondition) >= 1) { int maxCount = 1; SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: (cardSource) => CanSelectCardCondition(cardSource), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, message: "Select a red Digimon to place at the top of the deck\n(cards will be placed back to the top of the deck so that cards with lower numbers are on top).", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetNotAddLog(); selectCardEffect.SetUpCustomMessage_ShowCard("Deck Top Cards"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { if (cardSources.Count == 1) { yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddLibraryTopCards(cardSources)); } } } if (card.Owner.GetBattleAreaDigimons().Count == 0) { if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition1(cardSource))) { int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition1(cardSource))); List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition1, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 red Digimon with 2000 DP or less to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 red Digimon with 2000 DP or less to play.", "The opponent is selecting 1 card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true)); } } } } } #endregion #region Security if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Play a red Digimon from trash.", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] You may play 1 red Digimon card with 2000 DP or less from your trash without paying the cost. Then, add this card to the hand."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource != null) { if (cardSource.Owner == card.Owner) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { if (cardSource.IsDigimon) { if (cardSource.HasCardColor(CardColor.Red) && cardSource.CardDP <= 2000) { return true; } } } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, (cardSource) => CanSelectCardCondition(cardSource))) { int maxCount = Math.Min(1, card.Owner.TrashCards.Count((cardSource) => CanSelectCardCondition(cardSource))); List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 red Digimon with 2000 DP or less to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 red Digimon with 2000 DP or less to play.", "The opponent is selecting 1 card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true)); } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass)); } } #endregion return cardEffects; } } }