using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CircleFill : MonoBehaviour { [SerializeField] Image image; [SerializeField] float fillTime = 3f; private void OnEnable() { image.fillAmount = 0; } private void Update() { if(fillTime != 0f) { float speed = 1f / fillTime; image.fillAmount += speed * Time.deltaTime; } } }