using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT1_034 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool Condition() { return CardEffectCommons.IsOwnerTurn(card); } bool DefenderCondition(Permanent defender) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(defender, card)) { if (defender.HasNoDigivolutionCards) { return true; } } return false; } cardEffects.Add(CardEffectFactory.CanNotBeBlockedStaticSelfEffect( defenderCondition: DefenderCondition, isInheritedEffect: true, card: card, condition: Condition, effectName: "Can't be Blocked by a Digimon with no digivolution cards")); } return cardEffects; } }