using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectCommons { #region Can trigger "when security cards lose" effect public static bool CanTriggerWhenLoseSecurity(Hashtable hashtable, Func playerCondition) { Player Player = GetPlayerFromHashtable(hashtable); if (Player != null) { if (playerCondition == null || playerCondition(Player)) { return true; } } return false; } #endregion }