using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectCommons { #region Can trigger "when security cards added" effect public static bool CanTriggerWhenAddSecurity(Hashtable hashtable, Func playerCondition) { return CanTriggerWhenLoseSecurity(hashtable, playerCondition); } #endregion }