using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; using System.Runtime.InteropServices.WindowsRuntime; public partial class CardEffectFactory { #region Trigger effect of [Scapegoat] on oneself public static ActivateClass ScapegoatSelfEffect(bool isInheritedEffect, CardSource card, Func condition, string effectName, string effectDiscription, ICardEffect rootCardEffect = null, bool isLinkedEffect = false) { Permanent targetPermanent = card.PermanentOfThisCard(); bool CanUseCondition() { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (condition == null || condition()) { return true; } } return false; } return ScapegoatEffect(targetPermanent: targetPermanent, isInheritedEffect: isInheritedEffect, condition: CanUseCondition, rootCardEffect: rootCardEffect, effectName: effectName, effectDiscription: effectDiscription, card, isLinkedEffect: isLinkedEffect); } #endregion #region Trigger effect of [Scapegoat] public static ActivateClass ScapegoatEffect(Permanent targetPermanent, bool isInheritedEffect, Func condition, ICardEffect rootCardEffect, string effectName, string effectDiscription, CardSource card, bool isLinkedEffect = false) { if (targetPermanent == null) return null; if (targetPermanent.TopCard == null) return null; if (card == null) return null; ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(effectName, CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, effectDiscription); activateClass.SetHashString($"Scapegoat_{card.CardID}" + (isInheritedEffect ? "_inherited" : "")); activateClass.SetIsInheritedEffect(isInheritedEffect); activateClass.SetIsLinkedEffect(isLinkedEffect); if (rootCardEffect != null) { activateClass.SetIsInheritedEffect(false); activateClass.SetEffectSourcePermanent(targetPermanent); activateClass.SetRootCardEffect(rootCardEffect); } bool CanSelectPermanentCondition(Permanent permanent) => CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent != card.PermanentOfThisCard(); bool PermanentCondition(Permanent permanent) { if(permanent == targetPermanent) { return true; } return false; } bool CanUseCondition(Hashtable hashtable) { bool CardEffectCondition(ICardEffect cardEffect) => CardEffectCommons.IsOwnerEffect(cardEffect,card); if (CardEffectCommons.IsPermanentExistsOnBattleArea(targetPermanent)) { if (CardEffectCommons.CanTriggerWhenPermanentRemoveField(hashtable, PermanentCondition)) { if (CardEffectCommons.IsByEffect(hashtable, CardEffectCondition)) return false; if (condition == null || condition()) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.CanActivateScapegoat(targetPermanent, CanSelectPermanentCondition)) { if (condition == null || condition()) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { return CardEffectCommons.ScapegoatProcess(activateClass, targetPermanent, CanSelectPermanentCondition); } return activateClass; } #endregion #region Static effect of [Scapegoat] public static ScapegoatClass ScapegoatStaticEffect(Func permanentCondition, bool isInheritedEffect, CardSource card, Func condition) { string effectName = "Scapegoat"; ScapegoatClass scapegoateClass = new ScapegoatClass(); scapegoateClass.SetUpICardEffect(effectName, CanUseCondition, card); scapegoateClass.SetUpScapegoatClass(PermanentCondition: PermanentCondition); if (isInheritedEffect) { scapegoateClass.SetIsInheritedEffect(true); } bool CanUseCondition(Hashtable hashtable) { return condition == null || condition(); } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent)) { if (permanentCondition == null || permanentCondition(permanent)) { return true; } } return false; } return scapegoateClass; } #endregion }