using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace DCGO.CardEffects.BT15 { public class BT15_041 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Give opponent's Digimon -6000 DP.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] 1 of your opponent's Digimon gets -6000 DP until the end of your opponent's turn."; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanSelectPermanent(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanent)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanent)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanent, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -6000.", "The opponent is selecting 1 Digimon that will get DP -6000."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP( targetPermanent: permanent, changeValue: -6000, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass)); } } } } #endregion #region On Deletion if (timing == EffectTiming.OnDestroyedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Give opponent's Digimon -6000 DP.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Deletion] 1 of your opponent's Digimon gets -6000 DP until the end of your opponent's turn."; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.CanActivateOnDeletion(card); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnDeletion(hashtable, card); } bool CanSelectPermanent(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanent)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanent)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanent, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -6000.", "The opponent is selecting 1 Digimon that will get DP -6000."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP( targetPermanent: permanent, changeValue: -6000, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass)); } } } } #endregion #region End of Opponent's Turn if (timing == EffectTiming.OnEndTurn) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Delete this Digimon to play [Rosemon] or [Jijimon] from hand.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); activateClass.SetHashString("DeleteAndPlay_BT15_041"); cardEffects.Add(activateClass); string EffectDiscription() { return "[End of Opponent's Turn] By deleting this Digimon, you may play 1 [Rosemon] or [Jijimon] from your hand without paying the cost. Then activate the [When Digivolving] effect of the Digimon played by this effect."; } bool CanUseCondition(Hashtable hashtable) { if (isExistOnField(card)) { return true; } return false; } bool CanSelectCardCondition(CardSource cardSource) { if (card.Owner.HandCards.Count >= 1) { if (cardSource.CardNames.Contains("Jijimon") || cardSource.CardNames.Contains("Rosemon")) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (isExistOnField(card)) { if (CardEffectCommons.IsOpponentTurn(card)) { if (card.PermanentOfThisCard().CanBeDestroyedBySkill(activateClass)) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new DestroyPermanentsClass( new List() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Destroy()); if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1) { List selectedCards = new List(); int maxCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true)); if (selectedCards[0].HasWhenDigivolvingEffect) { List candidateEffects = cardSource.PermanentOfThisCard().EffectList(EffectTiming.OnEnterFieldAnyone) .Clone() .Filter(cardEffect => cardEffect != null && cardEffect is ActivateICardEffect && !cardEffect.IsSecurityEffect && cardEffect.IsWhenDigivolving); if (candidateEffects.Count >= 1) { ICardEffect selectedEffect = null; if (candidateEffects.Count == 1) { selectedEffect = candidateEffects[0]; } else { List skillInfos = candidateEffects .Map(cardEffect => new SkillInfo(cardEffect, null, EffectTiming.None)); List cardSources = candidateEffects .Map(cardEffect => cardEffect.EffectSourceCard); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: (cardSource) => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 effect to activate.", maxCount: 1, canEndNotMax: false, isShowOpponent: false, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Custom, customRootCardList: cardSources, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetNotShowCard(); selectCardEffect.SetUpSkillInfos(skillInfos); selectCardEffect.SetUpAfterSelectIndexCoroutine(AfterSelectIndexCoroutine); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); IEnumerator AfterSelectIndexCoroutine(List selectedIndexes) { if (selectedIndexes.Count == 1) { selectedEffect = candidateEffects[selectedIndexes[0]]; yield return null; } } } if (selectedEffect != null) { Hashtable effectHashtable = CardEffectCommons.WhenDigivolvingCheckHashtableOfCard(selectedEffect.EffectSourceCard); yield return ContinuousController.instance.StartCoroutine( ((ActivateICardEffect)selectedEffect).Activate_Optional_Effect_Execute(effectHashtable)); } } } } } } } #endregion return cardEffects; } } }