using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT15 { public class BT15_092 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region When trashed from security if (timing == EffectTiming.OnDiscardSecurity) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Activate security effect", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "When an effect trashes this card from the security stack, activate this card's [Security] effect."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnTrashSelfSecurity(hashtable, cardEffect => cardEffect != null, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnTrash(card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { ActivateClass mainActivateClass = CardEffectCommons.OptionSecurityEffect(card); if (mainActivateClass != null) { yield return ContinuousController.instance.StartCoroutine(mainActivateClass.Activate(CardEffectCommons.OptionMainCheckHashtable(card))); } } } #endregion #region Main if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 Digimon from security", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] Search your security stack. You may play 1 level 4 or lower yellow Digimon card among it without paying the cost. Then, shuffle your security stack. If you have a Tamer with [Kari Kamiya] in its name, place this card on top of your security stack."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.IsDigimon) { if (cardSource.HasCardColor(CardColor.Yellow) && cardSource.Level <= 4) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { return true; } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)) { if (card.Owner.CanAddSecurity(activateClass)) { if (permanent.IsTamer) { if (permanent.TopCard.ContainsCardName("Kari Kamiya")) { return true; } if (permanent.TopCard.ContainsCardName("KariKamiya")) { return true; } } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.SecurityCards.Count >= 1) { int maxCount = Math.Min(1, card.Owner.SecurityCards.Count(CanSelectCardCondition)); List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: AfterSelectCardCoroutine, message: "Select 1 Digimon to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Security, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } IEnumerator AfterSelectCardCoroutine(List cardSources) { if (cardSources.Count >= 1) { yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity( player: card.Owner, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity()); } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Security, activateETB: true)); } } card.Owner.SecurityCards = RandomUtility.ShuffledDeckCards(card.Owner.SecurityCards); if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, PermanentCondition)) { yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddSecurityCard(card, toTop: true)); } } } #endregion #region Security effect if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Security Attack -1", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] All of your opponent's Digimon and all of your opponent's Security Digimon get -5000 DP until the end of your turn."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDPPlayerEffect( permanentCondition: PermanentCondition, changeValue: -5000, effectDuration: EffectDuration.UntilOwnerTurnEnd, activateClass: activateClass)); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeSecurityDigimonCardDPPlayerEffect( cardCondition: cardSource => cardSource.Owner == card.Owner.Enemy, changeValue: -5000, effectDuration: EffectDuration.UntilOwnerTurnEnd, activateClass: activateClass)); } } #endregion return cardEffects; } } }