using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class DeckMode : MonoBehaviour { [Header("DeckButton")] public OpeningButton DeckButton; [Header("selectDeck")] public SelectDeck selectDeck; [Header("editDeck")] public EditDeck editDeck; [Header("デッキ確認")] public DeckListPanel deckListPanel; [Header("Trial5Draw")] public TrialDraw trialDraw; bool first = false; public void OffDeck() { selectDeck.OffSelectDeck(); editDeck.CreateDeckObject.SetActive(false); if(!first) { DeckButton.OnExit(); first = true; } trialDraw.Off(); deckListPanel.Off(); } public void SetUpDeckMode() { if(selectDeck.isOpen) { return; } editDeck.CreateDeckObject.SetActive(false); selectDeck.SetUpSelectDeck(); Opening.instance.optionPanel.CloseOptionPanel(); } }