using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class JogressEffectObject : EvolutionEffectObject { [SerializeField] Image[] jogressEvoRootImages; public override IEnumerator EvolutionEffectAnimation(CardSource cardSource, CardSource[] jogressEvoRoots, string message = "") { if (ContinuousController.instance != null) { if (!ContinuousController.instance.showCutInAnimation) { animTime = 1.65f; yield break; } } animTime = 1.65f; for (int i = 0; i < jogressEvoRoots.Length; i++) { if (i < jogressEvoRootImages.Length) { jogressEvoRootImages[i].sprite = jogressEvoRoots[i].CardSprite; } } yield return ContinuousController.instance.StartCoroutine(base.EvolutionEffectAnimation(cardSource, jogressEvoRoots)); } }