using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DCGO.CardEntities { [CreateAssetMenu(fileName = "CardEntity_JSONLoader", menuName = "Create JSONLoader/Create JSONLoader_CardEntity")] public class LoadJSON_CardEntity : ScriptableObject { public int prevCardIndex; public int setCardIndex; [HideInInspector] public int promoCardIndex; } }