using System; using System.Collections; public partial class CardEffectCommons { #region Can activate [Engage] public static bool CanActivateEngage(CardSource cardSource, ICardEffect activateClass) { return IsExistOnBattleArea(cardSource) && cardSource.PermanentOfThisCard().CanAttack(activateClass) && !GManager.instance.attackProcess.IsAttacking; } #endregion #region Effect process of [Engage] public static IEnumerator EngageProcess(CardSource cardSource, ICardEffect activateClass, Func beforeOnAttackCoroutine = null) { if (CanActivateEngage(cardSource, activateClass)) { SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent(); selectAttackEffect.SetUp( attacker: cardSource.PermanentOfThisCard(), canAttackPlayerCondition: () => true, defenderCondition: (permanent) => true, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate()); } } #endregion #region Target 1 Digimon gains [Engage] public static IEnumerator GainEngage(Permanent targetPermanent, EffectDuration effectDuration, ICardEffect activateClass) { if (targetPermanent == null) yield break; if (!IsPermanentExistsOnBattleArea(targetPermanent)) yield break; if (activateClass == null) yield break; if (activateClass.EffectSourceCard == null) yield break; CardSource card = activateClass.EffectSourceCard; bool CanUseCondition() { return IsPermanentExistsOnBattleArea(targetPermanent) && !targetPermanent.TopCard.CanNotBeAffected(activateClass); } ActivateClass engage = CardEffectFactory.EngageEffect( targetPermanent: targetPermanent, isInheritedEffect: false, condition: CanUseCondition, rootCardEffect: activateClass, card: card); AddEffectToPermanent( targetPermanent: targetPermanent, effectDuration: effectDuration, card: card, cardEffect: engage, timing: EffectTiming.OnEndTurn); if (!targetPermanent.TopCard.CanNotBeAffected(activateClass)) { yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().CreateBuffEffect(targetPermanent)); } } #endregion }