using System.Collections; using System.Collections.Generic; //ST21 Magnaangemon namespace DCGO.CardEffects.ST21 { public class ST21_06 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution Requirement if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsTraits("ADVENTURE") && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 4; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region On Play/When Digivolving shared int TamerTwoColourCount() { List tamerCards = new List(); foreach (Permanent permanent in card.Owner.GetBattleAreaPermanents()) { if (permanent.IsTamer && permanent.TopCard.EqualsTraits("ADVENTURE")) { tamerCards.Add(permanent.TopCard); } } return Combinations.GetDifferenetColorCardCount(tamerCards) / 2; } #endregion #region On Play if(timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Place into security", canUseCondition, card); activateClass.SetUpActivateClass(canActivateCondition, activateCoroutine, -1, false, effectDescription()); string effectDescription() { return "[On Play] Place 1 of your opponent's 6000 DP or lower Digimon as the top security card. For every 2 colors your Tamers have, add 2000 to this effect's DP maximum."; } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card) && permanent.TopCard.Owner.CanAddSecurity(activateClass) && permanent.HasDP && permanent.DP <= 6000 + 2000 * TamerTwoColourCount(); } bool canActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition); } bool canUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } IEnumerator activateCoroutine(Hashtable hashtable) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, maxCount: 1, canEndNotMax: false, mode: SelectPermanentEffect.Mode.Custom, selectPlayer: card.Owner, cardEffect: null); selectPermanentEffect.SetUpCustomMessage( "Select 1 of the opponent's Digimon to place on top of security", "The opponent is selecting 1 of your Digimon to place on top of Security."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { if (!permanent.IsToken) { Player selectedOwner = permanent.TopCard.Owner; yield return ContinuousController.instance.StartCoroutine(new IPutSecurityPermanent(permanent, CardEffectCommons.CardEffectHashtable(activateClass), toTop: true).PutSecurity()); } yield return null; } } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Place into security", canUseCondition, card); activateClass.SetUpActivateClass(canActivateCondition, activateCoroutine, -1, false, effectDescription()); string effectDescription() { return "[On Play] Place 1 of your opponent's 6000 DP or lower Digimon as the top security card. For every 2 colors your Tamers have, add 2000 to this effect's DP maximum."; } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card) && permanent.TopCard.Owner.CanAddSecurity(activateClass) && permanent.HasDP && permanent.DP <= 6000 + 2000 * TamerTwoColourCount(); } bool canActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition); } bool canUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } IEnumerator activateCoroutine(Hashtable hashtable) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, maxCount: 1, canEndNotMax: false, mode: SelectPermanentEffect.Mode.Custom, selectPlayer: card.Owner, cardEffect: null); selectPermanentEffect.SetUpCustomMessage( "Select 1 of the opponent's Digimon to place on top of security", "The opponent is selecting 1 of your Digimon to place on top of Security."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { if (!permanent.IsToken) { Player selectedOwner = permanent.TopCard.Owner; yield return ContinuousController.instance.StartCoroutine(new IPutSecurityPermanent(permanent, CardEffectCommons.CardEffectHashtable(activateClass), toTop: true).PutSecurity()); } yield return null; } } } #endregion #region Your Turn if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Gain Alliance then attack", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription()); activateClass.SetHashString("alliance-attack-ST21-006"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn][Once Per Turn] When your other Digimon are played or digivolve, if any of them have the [ADVENTURE] trait, 1 of your Digimon gains for the turn. Then, 1 of your Digimon may attack."; } bool MyDigimonPlayedDigid(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent != card.PermanentOfThisCard()) { return permanent.TopCard.EqualsTraits("ADVENTURE"); } return false; } bool MyDigimonAlliance(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card); } bool MyDigimonAttacking(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.CanAttack(activateClass); } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, MyDigimonPlayedDigid)) return true; if (CardEffectCommons.CanTriggerWhenPermanentDigivolving(hashtable, MyDigimonPlayedDigid)) return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(MyDigimonAlliance)) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: MyDigimonAlliance, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectBoostedDigimon, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to gain ", "The opponent is selecting 1 Digimon to gain "); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectBoostedDigimon(Permanent target) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainAlliance(targetPermanent: target, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); ; } } if (CardEffectCommons.HasMatchConditionPermanent(MyDigimonAttacking)) { Permanent selectedPermanent = null; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: MyDigimonAttacking, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to attack.", "The opponent is selecting 1 Digimon to attack."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent(); selectAttackEffect.SetUp( attacker: selectedPermanent, canAttackPlayerCondition: () => true, defenderCondition: _ => true, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate()); } } } } #endregion #region Alliance Inherit if (timing == EffectTiming.OnAllyAttack) { bool Condition() { return CardEffectCommons.IsExistOnBattleArea(card); } cardEffects.Add(CardEffectFactory.AllianceSelfEffect(isInheritedEffect: true, card: card, condition: Condition)); } #endregion return cardEffects; } } }