using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectFactory { #region Trigger effect of Link public static ActivateClass LinkEffect(CardSource card, Func condition, Func digimonCondition) { if (card == null) return null; if (!CardEffectCommons.IsExistOnHand(card) || !CardEffectCommons.IsExistOnBattleAreaDigimon(card)) return null; if (CardEffectCommons.HasMatchConditionPermanent(digimonCondition)) return null; ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Link", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, DataBase.BlastDigivolveEffectDiscription()); bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)) { if (card.CanPlayCardTargetFrame(permanent.PermanentFrame, false, activateClass)) { if(!permanent.TopCard.CanNotBeAffected(activateClass)) return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnHand(card) || CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { if (condition == null || condition()) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { Permanent selectedPermanent = null; int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to link.", "The opponent is selecting 1 Digimon to link."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { if (CardEffectCommons.IsExistOnHand(card)) yield return ContinuousController.instance.StartCoroutine(selectedPermanent.AddLinkedCard(card, activateClass)); else yield return ContinuousController.instance.StartCoroutine(new ILinkPermanentToPermanent(new List() { new Permanent[] { card.PermanentOfThisCard(), selectedPermanent } }, activateClass).LinkPermanent()); } } return activateClass; } #endregion }