using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectFactory { #region Static effect that oneself can't attack public static CanNotAttackTargetDefendingPermanentClass CanNotAttackSelfStaticEffect( Func defenderCondition, bool isInheritedEffect, CardSource card, Func condition, string effectName) { bool CanUseCondition() { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (condition == null || condition()) { return true; } } return false; } bool AttackerCondition(Permanent attacker) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(attacker)) { if (attacker == card.PermanentOfThisCard()) { return true; } } return false; } return CanNotAttackStaticEffect( attackerCondition: AttackerCondition, defenderCondition: defenderCondition, isInheritedEffect: isInheritedEffect, card: card, condition: CanUseCondition, effectName: effectName); } #endregion #region Static effect that can't attack public static CanNotAttackTargetDefendingPermanentClass CanNotAttackStaticEffect( Func attackerCondition, Func defenderCondition, bool isInheritedEffect, CardSource card, Func condition, string effectName) { CanNotAttackTargetDefendingPermanentClass canNotAttackClass = new CanNotAttackTargetDefendingPermanentClass(); canNotAttackClass.SetUpICardEffect(effectName, CanUseCondition, card); canNotAttackClass.SetUpCanNotAttackTargetDefendingPermanentClass(attackerCondition: AttackerCondition, defenderCondition: DefenderCondition); if (isInheritedEffect) { canNotAttackClass.SetIsInheritedEffect(true); } bool CanUseCondition(Hashtable hashtable) { return condition == null || condition(); } bool AttackerCondition(Permanent attacker) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(attacker)) { if (!attacker.TopCard.CanNotBeAffected(canNotAttackClass)) { if (attackerCondition == null || attackerCondition(attacker)) { return true; } } } return false; } bool DefenderCondition(Permanent defender) { return defenderCondition == null || defenderCondition(defender); } return canNotAttackClass; } #endregion }