using System.Collections.Generic; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.SceneManagement; public class ConvertDigiEggCardKind : MonoBehaviour { [MenuItem("Window/Attach/ConvertDigiEggCardKind")] static void Convert_DigiEggCardKind() { List List = GetAsset.LoadAll("Assets/CardBaseEntity/"); foreach (CEntity_Base cEntity_Base in List) { if (cEntity_Base.cardKind == CardKind.Digimon) { if (cEntity_Base.Level == 2) { cEntity_Base.cardKind = CardKind.DigiEgg; EditorUtility.SetDirty(cEntity_Base); AssetDatabase.SaveAssetIfDirty(cEntity_Base); } } } } }