using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectFactory { #region Static effect that can't be removed public static CanNotBeRemovedClass CanNotBeRemovedStaticEffect(Func permanentCondition, bool isInheritedEffect, CardSource card, Func condition, string effectName) { CanNotBeRemovedClass canNotBeRemovedClass = new CanNotBeRemovedClass(); canNotBeRemovedClass.SetUpICardEffect(effectName, CanUseCondition, card); canNotBeRemovedClass.SetUpCanNotBeRemovedClass(permanentCondition: PermanentCondition); if (isInheritedEffect) { canNotBeRemovedClass.SetIsInheritedEffect(true); } bool CanUseCondition(Hashtable hashtable) { return condition == null || condition(); } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent)) { if (!permanent.TopCard.CanNotBeAffected(canNotBeRemovedClass)) { if (permanentCondition == null || permanentCondition(permanent)) { return true; } } } return false; } return canNotBeRemovedClass; } #endregion }