using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectFactory { #region Static effect of [Blocker] on oneself public static BlockerClass BlockerSelfStaticEffect(bool isInheritedEffect, CardSource card, Func condition, bool isLinkedEffect = false) { bool PermanentCondition(Permanent permanent) => permanent == card.PermanentOfThisCard(); bool CanUseCondition() { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (condition == null || condition()) { return true; } } return false; } return BlockerStaticEffect(permanentCondition: PermanentCondition, isInheritedEffect: isInheritedEffect, card: card, condition: CanUseCondition, isLinkedEffect: isLinkedEffect); } #endregion #region Static effect of [Blocker] public static BlockerClass BlockerStaticEffect(Func permanentCondition, bool isInheritedEffect, CardSource card, Func condition, bool isLinkedEffect = false) { string effectName = "Blocker"; BlockerClass blockerClass = new BlockerClass(); blockerClass.SetUpICardEffect(effectName, CanUseCondition, card); blockerClass.SetUpBlockerClass(PermanentCondition: PermanentCondition); if (isInheritedEffect) { blockerClass.SetIsInheritedEffect(true); } if (isLinkedEffect) { blockerClass.SetIsLinkedEffect(true); } bool CanUseCondition(Hashtable hashtable) { return condition == null || condition(); } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent)) { if (permanentCondition == null || permanentCondition(permanent)) { return true; } } return false; } return blockerClass; } #endregion }