using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectCommons { #region Can trigger "an effect adds a card to 1 player's hand" effect public static bool CanTriggerOnHandAdded(Hashtable hashtable, Player player, Func cardEffectCondition) { List Players = GetPlayersFromHashtable(hashtable); if (Players != null) { if (Players.Contains(player)) { ICardEffect CardEffect = GetCardEffectFromHashtable(hashtable); if (CardEffect != null) { if (cardEffectCondition == null || cardEffectCondition(CardEffect)) { return true; } } } } return false; } #endregion }