using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; public class LanguageToggle : MonoBehaviour { [SerializeField] Language _language; [SerializeField] Toggle _toggle; public Language Language => _language; public Toggle Toggle => _toggle; public UnityAction OnClickAction { get; set; } = null; public void OnClick() { OnClickAction?.Invoke(_language); _toggle.isOn = true; } }