using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class DontBattleSecurityDigimonClass : ICardEffect, IDontBattleSecurityDigimonEffect { public void SetUpDontBattleSecurityDigimonClass(Func CardSourceCondition) { this.CardSourceCondition = CardSourceCondition; } Func CardSourceCondition { get; set; } public bool DontBattleSecurityDigimon(CardSource cardSource) { if(CardSourceCondition != null) { if(cardSource != null) { if(CardSourceCondition(cardSource)) { return true; } } } return false; } }