using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectCommons { #region Can trigger [On Play] effect public static bool CanTriggerOnPlay(Hashtable hashtable, CardSource card, Func rootCondition = null) { return CanTriggerOnEnterField(hashtable, card, false, rootCondition); } #endregion #region Can trigger "When permanent is played" effect public static bool CanTriggerOnPermanentPlay( Hashtable hashtable, Func permanentCondition, Func rootCondition = null) { return CanTriggerOnPermanentEnterField(hashtable, permanentCondition, false, rootCondition); } #endregion }