using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectFactory { #region Static effect that oneself can't attack public static VortexCanAttackPlayersClass VortexCanAttackPlayersSelfStaticEffect( bool isInheritedEffect, CardSource card, Func condition, string effectName) { bool CanUseCondition() { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (condition == null || condition()) { return true; } } return false; } bool AttackerCondition(Permanent attacker) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(attacker)) { if (attacker == card.PermanentOfThisCard()) { return true; } } return false; } return VortexCanAttackPlayersStaticEffect( attackerCondition: AttackerCondition, isInheritedEffect: isInheritedEffect, card: card, condition: CanUseCondition, effectName: effectName); } #endregion #region Static effect that can't attack public static VortexCanAttackPlayersClass VortexCanAttackPlayersStaticEffect( Func attackerCondition, bool isInheritedEffect, CardSource card, Func condition, string effectName) { VortexCanAttackPlayersClass vortexCanAttackPlayersClass = new VortexCanAttackPlayersClass(); vortexCanAttackPlayersClass.SetUpICardEffect(effectName, CanUseCondition, card); vortexCanAttackPlayersClass.SetUpVortexCanAttackPlayersClass(attackerCondition: AttackerCondition); if (isInheritedEffect) { vortexCanAttackPlayersClass.SetIsInheritedEffect(true); } bool CanUseCondition(Hashtable hashtable) { return condition == null || condition(); } bool AttackerCondition(Permanent attacker) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(attacker)) { if (!attacker.TopCard.CanNotBeAffected(vortexCanAttackPlayersClass)) { if (attackerCondition == null || attackerCondition(attacker)) { return true; } } } return false; } return vortexCanAttackPlayersClass; } #endregion }