using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectCommons { #region Can trigger "When this security card is trashed due to effect" effect public static bool CanTriggerOnTrashSelfSecurity(Hashtable hashtable, Func cardEffectCondition, CardSource card) { return CanTriggerOnTrashSecurity(hashtable, cardEffectCondition, cardSource => cardSource == card); } #endregion #region Can trigger "When security card is trashed due to effect" effect public static bool CanTriggerOnTrashSecurity(Hashtable hashtable, Func cardEffectCondition, Func cardCondition) { return CanTriggerOnTrashHand(hashtable, cardEffectCondition, cardCondition); } #endregion }