using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.EX6 { public class EX6_021 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region On Play/ When Digivolving Shared bool CanSelectPermanentSharedCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); } bool CanSelectCardSharedCondition(CardSource cardSource) { if (cardSource.IsDigimon) { if (cardSource.HasAngelTraitRestrictive) { return true; } } return false; } bool CanActivateSharedCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.SecurityCards.Count >= 1) { return true; } if (card.Owner.HandCards.Count >= 1) { return true; } } return false; } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect( "Add 1 card from top or bottom security to hand to -4000 DP an opponent's Digimon, then place 1 card from hand at the bottom of security", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateSharedCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[On Play] By adding the top or bottom card of your security stack to the hand, 1 of your opponent's Digimon gets -4000 DP for the turn. Then, you may place 1 Digimon card with the [Angel]/[Archangel]/[Three Great Angels] trait from your hand at the bottom of your security stack."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (card.Owner.SecurityCards.Count >= 1) { List> selectionElements = new List>() { new(message: "Security Top", value: 0, spriteIndex: 0), new(message: "Security Bottom", value: 1, spriteIndex: 0), new(message: "No Selection", value: 2, spriteIndex: 1), }; string selectPlayerMessage = "Add the top or bottom card of the security stack to hand"; string notSelectPlayerMessage = "The opponent is selecting the top or bottom card of security stack."; GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager .WaitForEndSelect()); int selectionValue = GManager.instance.userSelectionManager.SelectedIntValue; if (selectionValue != 2) { CardSource chosenSecurityCard = (selectionValue == 0) ? card.Owner.SecurityCards[0] : card.Owner.SecurityCards[^1]; string placementValue = (selectionValue == 0) ? "From Top Of Security" : "From Bottom Of Security"; #region Log if (chosenSecurityCard != null) { string log = ""; log += $"\nAdded Card {placementValue} to Hand:"; log += $"\n{chosenSecurityCard.BaseENGCardNameFromEntity}({chosenSecurityCard.CardID})"; log += "\n"; PlayLog.OnAddLog?.Invoke(log); } #endregion yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().ShowCardEffect(new List() { chosenSecurityCard }, $"Added Hand Card {placementValue}", true, true)); yield return ContinuousController.instance.StartCoroutine( CardObjectController.AddHandCards(new List() { chosenSecurityCard }, false, activateClass)); yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity( player: card.Owner, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity()); if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentSharedCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentSharedCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentSharedCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -4000.", "The opponent is selecting 1 Digimon that will get DP -4000."); yield return ContinuousController.instance.StartCoroutine( selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.ChangeDigimonDP( targetPermanent: permanent, changeValue: -4000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); } } if (card.Owner.HandCards.Count(CanSelectCardSharedCondition) >= 1) { int maxCount = Math.Min(1, card.Owner.HandCards.Count(CanSelectCardSharedCondition)); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardSharedCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to place at the bottom of security.", "The opponent is selecting 1 card to place at the bottom of security."); selectHandEffect.SetUpCustomMessage_ShowCard("Security Bottom Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { yield return ContinuousController.instance.StartCoroutine( CardObjectController.AddSecurityCard(cardSource, toTop: false)); } } } } } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect( "Add 1 card from top or bottom security to hand to -4000 DP an opponent's Digimon, then place 1 card from hand at the bottom of security", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateSharedCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[When Digivolving] By adding the top or bottom card of your security stack to the hand, 1 of your opponent's Digimon gets -4000 DP for the turn. Then, you may place 1 Digimon card with the [Angel]/[Archangel]/[Three Great Angels] trait from your hand at the bottom of your security stack."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (card.Owner.SecurityCards.Count >= 1) { List> selectionElements = new List>() { new(message: "Security Top", value: 0, spriteIndex: 0), new(message: "Security Bottom", value: 1, spriteIndex: 0), new(message: "No Selection", value: 2, spriteIndex: 1), }; string selectPlayerMessage = "Add the top or bottom card of the security stack to hand"; string notSelectPlayerMessage = "The opponent is selecting the top or bottom card of security stack."; GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager .WaitForEndSelect()); int selectionValue = GManager.instance.userSelectionManager.SelectedIntValue; if (selectionValue != 2) { CardSource chosenSecurityCard = (selectionValue == 0) ? card.Owner.SecurityCards[0] : card.Owner.SecurityCards[^1]; string placementValue = (selectionValue == 0) ? "From Top Of Security" : "From Bottom Of Security"; #region Log if (chosenSecurityCard != null) { string log = ""; log += $"\nAdded Card {placementValue} to Hand:"; log += $"\n{chosenSecurityCard.BaseENGCardNameFromEntity}({chosenSecurityCard.CardID})"; log += "\n"; PlayLog.OnAddLog?.Invoke(log); } #endregion yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().ShowCardEffect(new List() { chosenSecurityCard }, $"Added Hand Card {placementValue}", true, true)); yield return ContinuousController.instance.StartCoroutine( CardObjectController.AddHandCards(new List() { chosenSecurityCard }, false, activateClass)); yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity( player: card.Owner, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity()); if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentSharedCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentSharedCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentSharedCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get DP -4000.", "The opponent is selecting 1 Digimon that will get DP -4000."); yield return ContinuousController.instance.StartCoroutine( selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.ChangeDigimonDP( targetPermanent: permanent, changeValue: -4000, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); } } if (card.Owner.HandCards.Count(CanSelectCardSharedCondition) >= 1) { int maxCount = Math.Min(1, card.Owner.HandCards.Count(CanSelectCardSharedCondition)); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardSharedCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to place at the bottom of security.", "The opponent is selecting 1 card to place at the bottom of security."); selectHandEffect.SetUpCustomMessage_ShowCard("Security Bottom Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { yield return ContinuousController.instance.StartCoroutine( CardObjectController.AddSecurityCard(cardSource, toTop: false)); } } } } } } #endregion #region Opponent's Turn - ESS if (timing == EffectTiming.None) { bool CanUseCondition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOpponentTurn(card)) { return true; } } return false; } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent.TopCard.ContainsTraits("Angel") || permanent.TopCard.ContainsTraits("Archangel") || permanent.TopCard.ContainsTraits("Three Great Angels") || permanent.TopCard.ContainsTraits("ThreeGreatAngels")) { return true; } } return false; } cardEffects.Add(CardEffectFactory.BlockerStaticEffect( permanentCondition: PermanentCondition, isInheritedEffect: true, card: card, condition: CanUseCondition)); } #endregion return cardEffects; } } }