using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectCommons { #region Can trigger [Fortitude] public static bool CanTriggerFortitude(Hashtable hashtable, CardSource card) { return CanTriggerOnDeletion(hashtable, card); } #endregion #region Can activate [Fortitude] public static bool CanActivateFortitude(Hashtable hashtable, CardSource card, bool isInheritedEffect, ICardEffect activateClass) { if (IsExistOnTrash(card)) { if (!isInheritedEffect || CanActivateOnDeletionInherited(hashtable, card)) { List hashtables = CardEffectCommons.GetHashtablesFromHashtable(hashtable); if (hashtables != null) { foreach (Hashtable hashtable1 in hashtables) { List CardStack = CardEffectCommons.GetCardSourcesFromHashtable(hashtable1); List CardSources = CardEffectCommons.GetDigivolutionSourcesFromHashtable(hashtable1); if (CardStack != null && CardSources != null) { if (CardStack.Contains(card)) { if (CardSources.Count >= 1) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: card, payCost: false, cardEffect: activateClass, root: SelectCardEffect.Root.Trash)) { return true; } } } } } } } } return false; } #endregion #region Effect process of [Fortitude] public static IEnumerator FortitudeProcess(Hashtable hashtable, CardSource card, ICardEffect activateClass) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: new List() { card }, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Trash, activateETB: true)); } #endregion #region Target 1 Digimon gains [Fortitude] public static IEnumerator GainFortitude(Permanent targetPermanent, EffectDuration effectDuration, ICardEffect activateClass) { if (targetPermanent == null) yield break; if (!IsPermanentExistsOnBattleArea(targetPermanent)) yield break; if (activateClass == null) yield break; if (activateClass.EffectSourceCard == null) yield break; CardSource card = activateClass.EffectSourceCard; bool CanUseCondition() { if (IsPermanentExistsOnBattleArea(targetPermanent)) { if (!targetPermanent.TopCard.CanNotBeAffected(activateClass)) { return true; } } return false; } ActivateClass evade = CardEffectFactory.EvadeEffect(targetPermanent: targetPermanent, isInheritedEffect: false, condition: CanUseCondition, rootCardEffect: activateClass, targetPermanent.TopCard); AddEffectToPermanent(targetPermanent: targetPermanent, effectDuration: effectDuration, card: card, cardEffect: evade, timing: EffectTiming.OnDestroyedAnyone); if (!targetPermanent.TopCard.CanNotBeAffected(activateClass)) { yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().CreateBuffEffect(targetPermanent)); } } #endregion }