using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectFactory { #region Trigger effect of [Partition] on oneself public static ActivateClass PartitionSelfEffect(bool isInheritedEffect, CardSource card, Func condition, Func canSelectFirstSourceCondition, Func canSelectSecondSourceCondition) { Permanent targetPermanent = card.PermanentOfThisCard(); bool CanUseCondition() { if (condition == null || condition()) { return true; } return false; } return PartitionEffect(targetPermanent: targetPermanent, isInheritedEffect: isInheritedEffect, condition: CanUseCondition, firstSourceCondition: canSelectFirstSourceCondition, secondSourceCondition: canSelectSecondSourceCondition, card); } #endregion #region Trigger effect of [Partition] public static ActivateClass PartitionEffect(Permanent targetPermanent, bool isInheritedEffect, Func condition, Func firstSourceCondition, Func secondSourceCondition, CardSource card) { if (targetPermanent == null) return null; if (targetPermanent.TopCard == null) return null; if (card == null) return null; ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Partition", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, DataBase.PartitionEffectDiscription()); activateClass.SetHashString($"Partition_{card.CardID}" + (isInheritedEffect ? "_inherited" : "")); activateClass.SetIsInheritedEffect(isInheritedEffect); bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.CanTriggerFortitude(hashtable, card)) { if (condition == null || condition()) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.CanActivatePartition(targetPermanent); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { return CardEffectCommons.PartitionProcess(activateClass, targetPermanent, firstSourceCondition, secondSourceCondition); } return activateClass; } #endregion }