using Photon.Pun; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DCGO.CardEffects.BT18 { public class Lucemon_BT18_034 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Digivolution Condition if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsCardName("Cupimon"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 5, ignoreDigivolutionRequirement: false, card: card, condition: null) ); } #endregion #region Start of Your Main Phase if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 1 card from hand to trash the opponents top security or Recovery +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Start of Your Main Phase] By trashing 1 card in your hand, your opponent may trash their top security card. If this effect didn't trash, "; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (card.Owner.HandCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.HandCards.Count >= 1) { bool discarded = false; int discardCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: (cardSource) => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: discardCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { if (cardSources.Count >= 1) { discarded = true; yield return null; } } if (discarded) { if (card.Owner.Enemy.SecurityCards.Count == 0) { SetDoDiscard(false); } else { if (!card.Owner.isYou) { GManager.instance.commandText.OpenCommandText("Will you discard the top card of your security?"); List command_SelectCommands = new List() { new Command_SelectCommand($"Discard", () => photonView.RPC("SetDoDiscard", RpcTarget.All, true), 0), new Command_SelectCommand($"Not Discard", () => photonView.RPC("SetDoDiscard", RpcTarget.All, false), 1), }; GManager.instance.selectCommandPanel.SetUpCommandButton(command_SelectCommands); } else { GManager.instance.commandText.OpenCommandText("The opponent is choosing whether to discard security."); #region AI if (GManager.instance.IsAI) { SetDoDiscard(RandomUtility.IsSucceedProbability(0.5f)); } #endregion } } yield return new WaitWhile(() => !endSelect); endSelect = false; GManager.instance.commandText.CloseCommandText(); yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf); if (!doDiscard) { yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery()); } else { yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity( player: card.Owner.Enemy, destroySecurityCount: 1, cardEffect: activateClass, fromTop: true).DestroySecurity()); } } } } } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 1 card from hand to trash the opponents top security or Recovery +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] By trashing 1 card in your hand, your opponent may trash their top security card. If this effect didn't trash, "; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (card.Owner.HandCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.HandCards.Count >= 1) { bool discarded = false; int discardCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: (cardSource) => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: discardCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { if (cardSources.Count >= 1) { discarded = true; yield return null; } } if (discarded) { if (card.Owner.Enemy.SecurityCards.Count == 0) { SetDoDiscard(false); } else { if (!card.Owner.isYou) { GManager.instance.commandText.OpenCommandText("Will you discard the top card of your security?"); List command_SelectCommands = new List() { new Command_SelectCommand($"Discard", () => photonView.RPC("SetDoDiscard", RpcTarget.All, true), 0), new Command_SelectCommand($"Not Discard", () => photonView.RPC("SetDoDiscard", RpcTarget.All, false), 1), }; GManager.instance.selectCommandPanel.SetUpCommandButton(command_SelectCommands); } else { GManager.instance.commandText.OpenCommandText("The opponent is choosing whether to discard security."); #region AI if (GManager.instance.IsAI) { SetDoDiscard(RandomUtility.IsSucceedProbability(0.5f)); } #endregion } } yield return new WaitWhile(() => !endSelect); endSelect = false; GManager.instance.commandText.CloseCommandText(); yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf); if (!doDiscard) { yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery()); } else { yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity( player: card.Owner.Enemy, destroySecurityCount: 1, cardEffect: activateClass, fromTop: true).DestroySecurity()); } } } } } #endregion #region End of Your Turn if (timing == EffectTiming.OnEndTurn) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Place one of your level 6 Digimon on top of your security stack to digivolve into [Lucemon: Chaos Mode] in the trash without paying the cost.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDescription()); activateClass.SetHashString("EOT_BT18-034"); cardEffects.Add(activateClass); string EffectDescription() { return "[End of Your Turn] [Once Per Turn] By placing one of your level 6 Digimon on top of your security stack, this Digimon may digivolve into [Lucemon: Chaos Mode] in the trash without paying the cost."; } bool IsPermanentLevel6Condition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent.TopCard.IsLevel6) { return true; } } return false; } bool IsCardLucemonChaosModeCondition(CardSource cardSource) { if (cardSource.IsDigimon) { if (cardSource.ContainsCardName("Lucemon: Chaos Mode") || cardSource.ContainsCardName("Lucemon:ChaosMode") || cardSource.ContainsCardName("Lucemon Chaos Mode") || cardSource.ContainsCardName("LucemonChaosMode")) { if (cardSource.CanEvolve(card.PermanentOfThisCard(), true)) { return true; } } } return false; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.HasMatchConditionPermanent(IsPermanentLevel6Condition)) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(IsPermanentLevel6Condition)) { Permanent selectedPermanent = null; int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(IsPermanentLevel6Condition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: IsPermanentLevel6Condition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage( "Select 1 Digimon to place on top of your security stack.", "The opponent is selecting 1 Digimon to place on top of their security stack."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { if (selectedPermanent.TopCard != null) { if (!selectedPermanent.TopCard.CanNotBeAffected(activateClass)) { CardSource securityCard = selectedPermanent.TopCard; yield return ContinuousController.instance.StartCoroutine( new IPutSecurityPermanent(selectedPermanent, CardEffectCommons.CardEffectHashtable(activateClass), toTop: true).PutSecurity()); if (selectedPermanent.TopCard == null) { if (securityCard.Owner.SecurityCards.Contains(securityCard)) { if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, IsCardLucemonChaosModeCondition)) { yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.DigivolveIntoHandOrTrashCard( targetPermanent: card.PermanentOfThisCard(), cardCondition: IsCardLucemonChaosModeCondition, payCost: false, reduceCostTuple: null, fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: -1, isHand: false, activateClass: activateClass, successProcess: null)); } } } } } } } } } #endregion return cardEffects; } #region Extras bool endSelect = false; bool doDiscard = false; [PunRPC] public void SetDoDiscard(bool doDiscard) { this.doDiscard = doDiscard; endSelect = true; } #endregion } }