using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT1_100 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] Until the end of your opponent's next turn, their Digimon with no digivolution cards can't attack."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { bool AttackerCondition(Permanent attacker) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(attacker, card)) { if (attacker.HasNoDigivolutionCards) { return true; } } return false; } bool DefenderCondition(Permanent defender) { return true; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotAttackPlayerEffect( attackerCondition: AttackerCondition, defenderCondition: DefenderCondition, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass, effectName: "Can't Attack")); } } if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Can't Attack", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] Your opponent's Digimon with no digivolution cards can't attack for the turn."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { bool AttackerCondition(Permanent attacker) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(attacker, card)) { if (attacker.HasNoDigivolutionCards) { return true; } } return false; } bool DefenderCondition(Permanent defender) { return true; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotAttackPlayerEffect( attackerCondition: AttackerCondition, defenderCondition: DefenderCondition, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass, effectName: "Can't Attack")); } } return cardEffects; } }