using System.Collections; using System.Collections.Generic; using System; using System.Linq; // Icemon namespace DCGO.CardEffects.P { public class P_215 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternative Digivolution Condition if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.IsLevel3 && (targetPermanent.TopCard.EqualsTraits("Ice-Snow") || targetPermanent.TopCard.HasRockMineralTraits); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null) ); } #endregion #region Shared WM / OP / WD string SharedEffectName() => "By placing 1 [Ice-Snow], [Mineral] or [Rock] Digimon from hand or trash under this, 1 such digimon cannot be returned to deck or de-digivolved."; string SharedEffectDescription(string tag) { return $"[{tag}] By placing 1 level 4 or lower [Ice-Snow], [Mineral] or [Rock] trait card from your hand or trash as this Digimon's bottom digivolution card, until your opponent's turn ends, their effects can't return 1 of your [Ice-Snow], [Mineral] or [Rock] trait Digimon to hands or decks or affect it with effects."; } bool SharedCanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && (CardEffectCommons.HasMatchConditionOwnersHand(card, CardSelectCondition) || CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CardSelectCondition)); } bool CardSelectCondition(CardSource cardSource) { return cardSource.HasLevel && cardSource.Level <= 4 && (cardSource.EqualsTraits("Ice-Snow") || cardSource.HasRockMineralTraits); } bool PermanentSelectCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && (permanent.TopCard.EqualsTraits("Ice-Snow") || permanent.TopCard.HasRockMineralTraits); } IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { Permanent thisPermament = card.PermanentOfThisCard(); bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CardSelectCondition); bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CardSelectCondition); if (canSelectHand || canSelectTrash) { if (canSelectHand && canSelectTrash) { List> selectionElements = new List>() { new SelectionElement(message: $"From hand", value : true, spriteIndex: 0), new SelectionElement(message: $"From trash", value : false, spriteIndex: 1), }; string selectPlayerMessage = "From which area do you select a card?"; string notSelectPlayerMessage = "The opponent is choosing from which area to select a card."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); } else { GManager.instance.userSelectionManager.SetBool(canSelectHand); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue; CardSource selectedCard = null; IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } if (fromHand) { int maxCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CardSelectCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to place on bottom of digivolution cards.", "The opponent is selecting 1 card to place on bottom of digivolution cards."); selectHandEffect.SetUpCustomMessage_ShowCard("Digivolution Card"); yield return StartCoroutine(selectHandEffect.Activate()); } else { int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CardSelectCondition)); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CardSelectCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message:"Select 1 card to place as digivolution source", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to place on bottom of digivolution cards.", "The opponent is selecting 1 card to place on bottom of digivolution cards."); selectCardEffect.SetUpCustomMessage_ShowCard("Digivolution Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } if (selectedCard != null) { yield return ContinuousController.instance.StartCoroutine(card.PermanentOfThisCard().AddDigivolutionCardsBottom( new List { selectedCard }, activateClass)); if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, PermanentSelectCondition)) { var selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: PermanentSelectCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage( "Select 1 Digimon that will get effects.", "The opponent is selecting 1 Digimon that will get effects."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent selectedPermanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotReturnToHand( targetPermanent: selectedPermanent, cardEffectCondition: CardEffectCondition, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass, effectName: "Can't return to hand by opponent's effects")); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainCanNotReturnToDeck( targetPermanent: selectedPermanent, cardEffectCondition: CardEffectCondition, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass, effectName: "Can't return to deck by opponent's effects")); ImmuneFromDeDigivolveClass immuneFromDeDigivolveClass = new ImmuneFromDeDigivolveClass(); immuneFromDeDigivolveClass.SetUpICardEffect("Isn't affected by ", CanUseCondition1, selectedPermanent.TopCard); immuneFromDeDigivolveClass.SetUpImmuneFromDeDigivolveClass(PermanentCondition: PermanentCondition); selectedPermanent.UntilOpponentTurnEndEffects.Add((_timing) => immuneFromDeDigivolveClass); bool CanUseCondition1(Hashtable hashtable1) { if (selectedPermanent.TopCard != null) { return true; } return false; } bool PermanentCondition(Permanent permanent) { if (permanent == selectedPermanent) { return true; } return false; } } bool CardEffectCondition(ICardEffect cardEffect) { return CardEffectCommons.IsOpponentEffect(cardEffect, card); } } } } } #endregion #region When Moving if (timing == EffectTiming.OnMove) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition, (hashTable) => SharedActivateCoroutine(hashTable, activateClass), -1, true, SharedEffectDescription("When Moving")); cardEffects.Add(activateClass); bool PermanentCondition(Permanent permanent) { return permanent == card.PermanentOfThisCard(); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnMove(hashtable, PermanentCondition); } } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition, (hashTable) => SharedActivateCoroutine(hashTable, activateClass), -1, true, SharedEffectDescription("On Play")); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName(), CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition, (hashTable) => SharedActivateCoroutine(hashTable, activateClass), -1, true, SharedEffectDescription("When Digivolving")); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } } #endregion #region ESS if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect( isInheritedEffect: true, card: card, condition: null)); } #endregion return cardEffects; } } }