using System; using System.Collections; using System.Collections.Generic; using System.Linq; // Asuna Shiroki namespace DCGO.CardEffects.P { public class P_212 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Start of Main Phase if (timing == EffectTiming.OnStartMainPhase) { cardEffects.Add(CardEffectFactory.Gain1MemoryTamerOpponentDigimonEffect(card)); } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Draw 1 and trash 1. if this trashed a [Three Musketeers]/[TS] card, delete 1 level 3 digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] Draw 1 and trash 1 card in your hand. If this effect trashed a card with the [Three Musketeers] or [TS] trait, delete 1 of your opponent's level 3 Digimon."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card) && permanent.TopCard.HasLevel && permanent.TopCard.IsLevel3; } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool trashedTargetCard = false; yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DrawAndDiscardCards( player: (card.Owner, card.Owner), drawAmount: 1, trashAmount: 1, card: card, activateClass: activateClass, afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine )); IEnumerator AfterSelectPermanentCoroutine(List selectedCards) { if (selectedCards.Any() && selectedCards.Exists(x => x.HasThreeMusketeersTraits || x.HasTSTraits)) trashedTargetCard = true; yield return null; } if (trashedTargetCard && CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Destroy, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to delete.", "The opponent is selecting 1 Digimon to delete."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } } #endregion #region Security if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } #endregion return cardEffects; } } }