using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.P { // Kuzuhamon public class P_223 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alt Digivolution Condition if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.ContainsCardName("Maid Mode") && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 6; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 1, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Reduced play cost #region Before Pay Cost - Condition Effect if (timing == EffectTiming.BeforePayCost) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play cost reduction -4", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetHashString("P_223_ReducePlayCost"); cardEffects.Add(activateClass); string EffectDiscription() { return "When this card would be played from the hand, if you have 3 or fewer security, reduce the play cost by 4."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenPermanentWouldPlay(hashtable, CardCondition); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnHand(card) && CardEffectCommons.HasMatchConditionPermanent(x => card.Owner.SecurityCards.Count <= 3); } bool CardCondition(CardSource cardSource) { return CardEffectCommons.IsExistOnHand(cardSource) && cardSource == card; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect("Play Cost -4", CanUseCondition1, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true); card.Owner.UntilCalculateFixedCostEffect.Add((_timing) => changeCostClass); bool CanUseCondition1(Hashtable hashtable) { return true; } int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource)) { if (RootCondition(root)) { if (PermanentsCondition(targetPermanents)) { if (cardSource.Owner.SecurityCards.Count <= 3) { Cost -= 4; } } } } return Cost; } bool PermanentsCondition(List targetPermanents) { if (targetPermanents == null) { return true; } else { if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0) { return true; } } return false; } bool CardSourceCondition(CardSource cardSource) { return cardSource == card; } bool RootCondition(SelectCardEffect.Root root) { return root == SelectCardEffect.Root.Hand; } bool isUpDown() { return true; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ShowReducedCost(_hashtable)); } } #endregion #region Reduce Play Cost - Not Shown if (timing == EffectTiming.None) { ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect("Play Cost -4", CanUseCondition, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => true, isChangePayingCost: () => true); changeCostClass.SetNotShowUI(true); cardEffects.Add(changeCostClass); bool CanUseCondition(Hashtable hashtable) { if (card.Owner.HandCards.Contains(card)) { ICardEffect activateClass = card.EffectList(EffectTiming.BeforePayCost).Find(cardEffect => cardEffect.EffectName == "Play cost reduction -4"); if (activateClass != null) { if (card.Owner.SecurityCards.Count <= 3) { return true; } } } return false; } int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource)) { if (RootCondition(root)) { if (PermanentsCondition(targetPermanents)) { if (cardSource.Owner.SecurityCards.Count <= 3) { Cost -= 4; } } } } return Cost; } bool PermanentsCondition(List targetPermanents) { if (targetPermanents == null) { return true; } else { if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0) { return true; } } return false; } bool CardSourceCondition(CardSource cardSource) { if (cardSource != null) { if (cardSource == card) { return true; } } return false; } bool RootCondition(SelectCardEffect.Root root) { return root == SelectCardEffect.Root.Hand; } bool isUpDown() { return true; } } #endregion #endregion #region Name Rule if (timing == EffectTiming.None) { ChangeCardNamesClass changeCardNamesClass = new ChangeCardNamesClass(); changeCardNamesClass.SetUpICardEffect("Also treated as [Sakuyamon]", CanUseCondition, card); changeCardNamesClass.SetUpChangeCardNamesClass(changeCardNames: changeCardNames); cardEffects.Add(changeCardNamesClass); bool CanUseCondition(Hashtable hashtable) { return true; } List changeCardNames(CardSource cardSource, List CardNames) { if (cardSource == card) { CardNames.Add("Sakuyamon"); } return CardNames; } } #endregion #region On Play / When Digivolving Shared string SharedEffectDiscription(string tag) { return $"[{tag}] You may use 1 [Onmyōjutsu] or [Plug-In] trait Option card from your hand or trash without paying the cost."; } bool SharedCanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } bool CanSelectOptionCard(CardSource cardSource) { if (cardSource.IsOption) { if (cardSource.HasOnmyoOrPluginTraits) { if (!cardSource.CanNotPlayThisOption) { return true; } } } return false; } IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectOptionCard); bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectOptionCard); bool playFromHand = false; bool playFromTrash = false; if (canSelectHand || canSelectTrash) { List selectedCards = new List(); #region #region User Selection - Select Card Location if (canSelectHand && canSelectTrash) { List> selectionElements1 = new List>() { new SelectionElement(message: $"From hand", value : true, spriteIndex: 0), new SelectionElement(message: $"From trash", value : false, spriteIndex: 1), }; string selectPlayerMessage1 = "From which area do you select a card?"; string notSelectPlayerMessage1 = "The opponent is choosing from which area to select a card."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements1, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage1, notSelectPlayerMessage: notSelectPlayerMessage1); } else { GManager.instance.userSelectionManager.SetBool(canSelectHand); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); var handOrTrashSelection = GManager.instance.userSelectionManager.SelectedBoolValue; if (handOrTrashSelection) playFromHand = true; else playFromTrash = true; #endregion IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); if (playFromHand) { selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectOptionCard, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 option to use", "The opponent is selecting 1 option to use"); yield return ContinuousController.instance.StartCoroutine(selectHandEffect.Activate()); yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlayOptionCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, root: SelectCardEffect.Root.Hand)); } if (playFromTrash) { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectOptionCard, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 Option to use", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 option to use", "The opponent is selecting 1 option to use"); selectCardEffect.SetUpCustomMessage_ShowCard("Used Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlayOptionCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, root: SelectCardEffect.Root.Trash)); } } } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("You may use an [Onmyōjutsu] or [Plug-In] Option from hand or trash", CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, true, SharedEffectDiscription("On Play")); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("You may use an [Onmyōjutsu] or [Plug-In] Option from hand or trash", CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), -1, true, SharedEffectDiscription("When Digivolving")); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card) && CardEffectCommons.IsExistOnBattleArea(card); } } #endregion #region All Turns if (timing == EffectTiming.OnUseOption) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play a [Pipe Fox] Token", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription()); activateClass.SetHashString("PlayToken_P_223"); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns][Once Per Turn] When you use Option cards, you may play 1 [Pipe Fox] Token (Digimon/Yellow/6000 DP/)."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanTriggerWhenOwnerUseOption(hashtable, null, null, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPipeFox(activateClass)); } } #endregion return cardEffects; } } }