using System.Collections; using System.Collections.Generic; // Rei Katsura namespace DCGO.CardEffects.P { public class P_242 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Start of Your Main Phase if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 1 [System]/[Life]/[Transmutation] to and gain 1 memory", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); activateClass.SetIsSkippable(true); cardEffects.Add(activateClass); string EffectDescription() { return "[Start of Your Main Phase] By trashing 1 card with the [System], [Life] or [Transmutation] trait card from your hand, and gain 1 memory."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass) && CardEffectCommons.IsOwnerTurn(card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass) && CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.EqualsTraits("System") || cardSource.EqualsTraits("Life") || cardSource.EqualsTraits("Transmutation"); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { if (cardSources.Count >= 1) { yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 1, activateClass).Draw()); yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } } } #endregion #region Main if (timing == EffectTiming.OnDeclaration) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("By suspending, you may link 1 [System]/[Life]/[Transmutation] from trash for 1 less", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() => "[Main] By suspending this Tamer, you may link 1 [System], [Life] or [Transmutation] trait Digimon card from your trash to 1 of your Digimon with the cost reduced by 1."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaTrigger(card, activateClass); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaActivate(card, activateClass) && CardEffectCommons.CanActivateSuspendCostEffect(card); } bool CanSelectCardCondition(CardSource cardSource) { return (cardSource.EqualsTraits("System") || cardSource.EqualsTraits("Life") || cardSource.EqualsTraits("Transmutation")) && cardSource.CanLink(true); } bool CanSelectPermanentCondition(Permanent permanent, CardSource cardSource) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && cardSource.CanLinkToTargetPermanent(permanent, true); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(new SuspendPermanentsClass(new List() { card.PermanentOfThisCard() }, CardEffectCommons.CardEffectHashtable(activateClass)).Tap()); #region Link Cost Reduction ICardEffect GetCardEffect(EffectTiming _timing) { if (_timing == EffectTiming.None) { return CardEffectFactory.GrantedReduceLinkCostClass( card: card, reducedCost: 1, cardSourceCondition: _ => true, permanentCondition: _ => true, rootCondition: _ => true ); } return null; } card.Owner.UntilCalculateFixedCostEffect.Add(GetCardEffect); #endregion if (CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition)) { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to link", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage( "Select 1 card to link.", "The opponent is selecting 1 card to link."); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, permanent => CanSelectPermanentCondition(permanent, cardSource))) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: permanent => CanSelectPermanentCondition(permanent, cardSource), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 digimon to link to", "Your opponent is choosing 1 digimon to link to"); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(new ILinkCard(true, cardSource, permanent, activateClass).LinkCard()); } } } } #region Remove Link Cost Reduction card.Owner.UntilCalculateFixedCostEffect.Remove(GetCardEffect); #endregion } } #endregion #region Security if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } #endregion return cardEffects; } } }