using System.Collections.Generic; namespace DCGO.CardEffects.ST18 { public class ST18_02 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Fortitude if (timing == EffectTiming.OnDestroyedAnyone) { cardEffects.Add(CardEffectFactory.FortitudeSelfEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion return cardEffects; } } }