using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class ST3_12 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool CardCondition(CardSource cardSource) { return cardSource.Owner == card.Owner; } bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOpponentTurn(card)) { return true; } } return false; } cardEffects.Add(CardEffectFactory.ChangeSecurityDigimonCardDPStaticEffect( cardCondition: CardCondition, changeValue: 2000, isInheritedEffect: false, card: card, condition: Condition, effectName: "Your Security Digimon gains DP +2000")); } if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } return cardEffects; } }