using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectFactory { #region Static effect that can't be deleted by battle public static CanNotBeDestroyedByBattleClass CanNotBeDestroyedByBattleStaticEffect(Func canNotBeDestroyedByBattleCondition, Func permanentCondition, bool isInheritedEffect, CardSource card, Func condition, string effectName, bool isLinkedEffect = false) { CanNotBeDestroyedByBattleClass canNotBeDestroyedByBattleClass = new CanNotBeDestroyedByBattleClass(); canNotBeDestroyedByBattleClass.SetUpICardEffect(effectName, CanUseCondition, card); canNotBeDestroyedByBattleClass.SetUpCanNotBeDestroyedByBattleClass(canNotBeDestroyedByBattleCondition, permanentCondition: PermanentCondition); if (isInheritedEffect) { canNotBeDestroyedByBattleClass.SetIsInheritedEffect(true); } if (isLinkedEffect) { canNotBeDestroyedByBattleClass.SetIsLinkedEffect(true); } bool CanUseCondition(Hashtable hashtable) { return condition == null || condition(); } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(permanent)) { if (!permanent.TopCard.CanNotBeAffected(canNotBeDestroyedByBattleClass)) { if (permanentCondition == null || permanentCondition(permanent)) { return true; } } } return false; } return canNotBeDestroyedByBattleClass; } #endregion }