using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.Examples { public class Link_Examples : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Link Condition if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.HasAppmonTraits; } /// /// Used to add a link condition to itself /// /// Function to check for target permanent conditions /// Cost to perform link /// Reference to this card /// OPTIONAL - Function to check for effect conditions /// OPTIONAL - Function to check for cards conditions /// OPTIONAL - name to show for effect (default "Link") /// Mike Bunch cardEffects.Add(CardEffectFactory.AddSelfLinkConditionStaticEffect(permanentCondition: PermanentCondition, linkCost: 0, card: card)); } #endregion #region Basic link effect keyword if (timing == EffectTiming.OnDeclaration) { /// /// Used to link a card /// /// Reference to this card /// OPTIONAL - Function to check for effect conditions /// Mike Bunch cardEffects.Add(CardEffectFactory.LinkEffect(card)); } #endregion #region When Linked Example, Specifically When THIS card is added as a linked card if (timing == EffectTiming.WhenLinked) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Testing When Linking", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsLinkedEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[When linked] Testing When linking"; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenLinking(hashtable, null, card); } bool CanActivateCondition(Hashtable hashtable) { return isExistOnField(card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { UnityEngine.Debug.Log("CARD SUCCESSFULLY LINKED"); yield return null; } } #endregion #region When Linked Example, When A card is linked at all if (timing == EffectTiming.WhenLinked) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Testing When Linked", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] When this Digimon gets linked"; } bool PermanentCondition(Permanent permanent) { return permanent == card.PermanentOfThisCard(); } bool CardCondition(CardSource source) { return true; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenLinked(hashtable, PermanentCondition, CardCondition); } bool CanActivateCondition(Hashtable hashtable) { return isExistOnField(card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { UnityEngine.Debug.Log("CARD LINKED"); yield return null; } } #endregion #region Trash 1 Link card if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return ""; } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnBattleAreaDigimon(permanent)) { if (permanent.LinkedCards.Count(CanSelectCardCondition) >= 1) { return true; } } return false; } bool CanSelectCardCondition(CardSource cardSource) { return true; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SelectTrashLinkedCards( permanentCondition: CanSelectPermanentCondition, cardCondition: CanSelectCardCondition, maxCount: 1, canNoTrash: false, isFromOnly1Permanent: true, activateClass: activateClass )); } } #endregion #region Change Link Max Count if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } cardEffects.Add(CardEffectFactory.ChangeSelfLinkMaxStaticEffect( changeValue: 1, isInheritedEffect: true, card: card, condition: Condition)); } #endregion #region App Fusion if (timing == EffectTiming.None) { AddAppFusionConditionClass addAppFusionConditionClass = new AddAppFusionConditionClass(); addAppFusionConditionClass.SetUpICardEffect($"App Fusion", (hashtable) => true, card); addAppFusionConditionClass.SetUpAddAppFusionConditionClass(getAppFusionCondition: GetAppFusion); addAppFusionConditionClass.SetNotShowUI(true); cardEffects.Add(addAppFusionConditionClass); AppFusionCondition GetAppFusion(CardSource cardSource) { bool linkCondition(Permanent permanent, CardSource source) { if (source != null) { if (source != card) { if (permanent.TopCard.EqualsCardName("First Name")) { if (permanent.LinkedCards.Find(x => x.EqualsCardName("Second Name"))) { return true; } } if (permanent.TopCard.EqualsCardName("Second Name")) { if (permanent.LinkedCards.Find(x => x.EqualsCardName("First Name"))) { return true; } } } return false; } return false; } bool digimonCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent.TopCard.EqualsCardName("First Name")) { if (permanent.LinkedCards.Find(x => x.EqualsCardName("Second Name"))) { return true; } } if (permanent.TopCard.EqualsCardName("Second Name")) { if (permanent.LinkedCards.Find(x => x.EqualsCardName("First Name"))) { return true; } } return false; } return false; } if (cardSource == card) { AppFusionCondition AppFusionCondition = new AppFusionCondition( linkedCondition: linkCondition, digimonCondition: digimonCondition, cost: 0); return AppFusionCondition; } return null; } } #endregion return cardEffects; } } }