using System.Collections; using System.Collections.Generic; using System; using System.Linq; using UnityEngine; public partial class CardEffectCommons { #region Can trigger "When face-up security carsd increases" effect public static bool CanTriggerOnFaceUpSecurityIncreases(Hashtable hashtable, Player player = null, Func cardCondition = null) { Player _player = GetPlayerFromHashtable(hashtable); if (player == null || player.Equals(_player)) { List FaceUpCards = GetCardSourcesFromHashtable(hashtable); if (FaceUpCards != null) { if (FaceUpCards.Count(cardSource => cardCondition == null || cardCondition(cardSource)) >= 1) { return true; } } } return false; } #endregion }