using UnityEditor;
using UnityEngine;
using System.IO;
using System.Collections.Generic;
using static UnityEditor.ShaderGraph.Internal.KeywordDependentCollection;
using UnityEngine.Windows;
///
/// Resources Objects other than directories can be accessed. In fact, you can also access objects in the Resources directory.
///
public static class GetAsset
{
//=================================================================================
//Single load
//=================================================================================
///
/// Set the file path (including the extension from Assets) and type, and load the Object. Returns Null if not present
///
public static T Load(string path) where T : Object
{
return AssetDatabase.LoadAssetAtPath(path);
}
///
/// Set the file path (from Assets, including the extension) and load the Object. Returns Null if not present
///
public static Object Load(string path)
{
return Load