using System.Collections; using System.Collections.Generic; using System.Linq; using Unity.Mathematics; // Wargrowlmon namespace DCGO.CardEffects.AD1 { public class AD1_003 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution Requirement if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.ContainsCardName("Growlmon") || targetPermanent.TopCard.EqualsTraits("Hero"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(level: 4, permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Raid if (timing == EffectTiming.OnAllyAttack) { cardEffects.Add(CardEffectFactory.RaidSelfEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region Shared OP / WD string SharedEffectName = "Play 1 [Takato Matsuki] from hand or trash for free, then may delete 1 opponent's Digimon w/ 6000 DP or less"; string SharedEffectDescription(string tag) => $"[{tag}] You may play 1 [Takato Matsuki] from your hand or trash without paying the cost. Then, you may delete 1 of your opponent's Digimon with 6000 DP or less."; bool SharedCanActivateCondition(Hashtable hashtable, ActivateClass activateClass) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && (CardEffectCommons.HasMatchConditionOwnersHand(card, cardSource => CanSelectCardCondition(cardSource, activateClass)) || CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, cardSource => CanSelectCardCondition(cardSource, activateClass)) || CardEffectCommons.HasMatchConditionPermanent(permanent => CanSelectPermanentCondition(permanent, activateClass))); } bool CanSelectCardCondition(CardSource cardSource, ActivateClass activateClass) { return cardSource.EqualsCardName("Takato Matsuki") && CardEffectCommons.CanPlayAsNewPermanent(cardSource, false, activateClass); } bool CanSelectPermanentCondition(Permanent permanent, ActivateClass activateClass) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card) && permanent.DP <= card.Owner.MaxDP_DeleteEffect(6000, activateClass); } IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, cardSource => CanSelectCardCondition(cardSource, activateClass)); bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, cardSource => CanSelectCardCondition(cardSource, activateClass)); if (canSelectHand || canSelectTrash) { #region Setup Location Selection if (canSelectHand && canSelectTrash) { List> selectionElements = new List>() { new SelectionElement(message: $"From hand", value : true, spriteIndex: 0), new SelectionElement(message: $"From trash", value : false, spriteIndex: 1), }; string selectPlayerMessage = "From which area do you select a card?"; string notSelectPlayerMessage = "The opponent is choosing from which area to select a card."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); } else { GManager.instance.userSelectionManager.SetBool(canSelectHand); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); #endregion bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue; CardSource selectedCard = null; IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCard = cardSource; yield return null; } #region Hand/Trash Card Selection & Play if (fromHand) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: cardSource => CanSelectCardCondition(cardSource, activateClass), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 [Takato Matsuki] to play.", "The opponent is selecting 1 [Takato Matsuki] to play."); yield return StartCoroutine(selectHandEffect.Activate()); if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlayPermanentCards(new List() { selectedCard }, activateClass, false, false, SelectCardEffect.Root.Hand, true)); } else { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: cardSource => CanSelectCardCondition(cardSource, activateClass), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 [Takato Matsuki] to play.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 [Takato Matsuki] to play.", "The opponent is selecting 1 [Takato Matsuki] to play."); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); if (selectedCard != null) yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlayPermanentCards(new List() { selectedCard }, activateClass, false, false, SelectCardEffect.Root.Trash, true)); } #endregion } if(CardEffectCommons.HasMatchConditionPermanent(permanent => CanSelectPermanentCondition(permanent, activateClass))) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: permanent => CanSelectPermanentCondition(permanent, activateClass), canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Destroy, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card); activateClass.SetUpActivateClass(hash => SharedCanActivateCondition(hash, activateClass), hash => SharedActivateCoroutine(hash, activateClass), -1, false, SharedEffectDescription("On Play")); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerOnPlay(hashtable, card); } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card); activateClass.SetUpActivateClass(hash => SharedCanActivateCondition(hash, activateClass), hash => SharedActivateCoroutine(hash, activateClass), -1, false, SharedEffectDescription("When Digivolving")); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } } #endregion #region All Turns if (timing == EffectTiming.WhenRemoveField) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 [Takato Matsuki] and [Guilmon] from source without paying the cost", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); activateClass.SetIsInheritedEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns] When this Digimon with [Gallantmon] in its name would leave the battle area other than by your effects, you may play 1 each of [Takato Matsuki] and [Guilmon] from its digivolution cards without paying the cost."; } bool CanSelectSourceCardCondition(CardSource cardSource) { return cardSource.EqualsCardName("Takato Matsuki") && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass); } bool CanSelectSourceCardCondition1(CardSource cardSource) { return cardSource.EqualsCardName("Guilmon") && CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.PermanentOfThisCard().TopCard.ContainsCardName("Gallantmon") && CardEffectCommons.CanTriggerWhenRemoveField(hashtable, card) && !CardEffectCommons.IsByEffect(hashtable, cardEffect => CardEffectCommons.IsOwnerEffect(cardEffect, card)); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && (card.PermanentOfThisCard().DigivolutionCards.Some(CanSelectSourceCardCondition) || card.PermanentOfThisCard().DigivolutionCards.Some(CanSelectSourceCardCondition1)); } IEnumerator ActivateCoroutine(Hashtable hashtable) { List selectedCards = new List(); int maxCount = math.min(1, card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectSourceCardCondition)); int maxCount1 = math.min(1, card.PermanentOfThisCard().DigivolutionCards.Count(CanSelectSourceCardCondition1)); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectSourceCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 [Takato Matsuki] card to play.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.DigivolutionCards, customRootCardList: card.PermanentOfThisCard().DigivolutionCards, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage( "Select 1 [Takato Matsuki] card to play.", "The opponent is selecting 1 [Takato Matsuki] card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectCardEffect.Activate()); SelectCardEffect selectCardEffect1 = GManager.instance.GetComponent(); selectCardEffect1.SetUp( canTargetCondition: CanSelectSourceCardCondition1, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 [Guilmon] card to play.", maxCount: maxCount1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.DigivolutionCards, customRootCardList: card.PermanentOfThisCard().DigivolutionCards, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect1.SetUpCustomMessage( "Select 1 [Guilmon] card to play.", "The opponent is selecting 1 [Guilmon] card to play."); selectCardEffect1.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectCardEffect1.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.DigivolutionCards, activateETB: true)); } } #endregion return cardEffects; } } }