using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; // Gallantmon namespace DCGO.CardEffects.AD1 { public class AD1_008 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternative Digivolution Condition if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.ContainsCardName("WarGrowlmon") || targetPermanent.TopCard.EqualsTraits("Hero"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( level: 5, permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null) ); } #endregion #region Rush if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.RushSelfStaticEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region Raid if (timing == EffectTiming.OnAllyAttack) { cardEffects.Add(CardEffectFactory.RaidSelfEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region Piercing if (timing == EffectTiming.OnDetermineDoSecurityCheck) { cardEffects.Add(CardEffectFactory.PierceSelfEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Delete opponent's Digimon whose total DP adds up to 10000 or less, Then may Attack", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() => "[When Digivolving] Delete up to 10000DP total worth of your opponent's Digimon. Then, this Digimon may attack."; bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card) && permanent.HasDP && permanent.DP <= MaxDPForDeletion(); } int MaxDPForDeletion() => card.Owner.MaxDP_DeleteEffect(10000, activateClass); bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = Math.Min(card.Owner.Enemy.GetBattleAreaDigimons().Count(CanSelectPermanentCondition), CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: CanTargetConditionByPreSelectedList, canEndSelectCondition: CanEndSelectCondition, maxCount: maxCount, canNoSelect: false, canEndNotMax: true, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Destroy, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); bool CanEndSelectCondition(List permanents) { if (permanents.Count <= 0) { return false; } int sumDP = 0; foreach (Permanent permanent in permanents) { sumDP += permanent.DP; } if (sumDP > MaxDPForDeletion()) { return false; } return true; } bool CanTargetConditionByPreSelectedList(List permanents, Permanent permanent) { int sumDP = 0; foreach (Permanent permanent1 in permanents) { sumDP += permanent1.DP; } sumDP += permanent.DP; if (sumDP > MaxDPForDeletion()) { return false; } return true; } } Permanent thisPermanent = card.PermanentOfThisCard(); if (thisPermanent.CanAttack(activateClass)) { SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent(); selectAttackEffect.SetUp( attacker: thisPermanent, canAttackPlayerCondition: () => true, defenderCondition: (permanent) => true, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate()); } } } #endregion #region Shared WD / WA string SharedHashString = "AD1_008_WD_WA"; string SharedEffectName = "Delete lowest DP"; string SharedEffectDescription(string tag) => $"[{tag}] [Once Per Turn] Delete 1 of your opponent's lowest DP Digimon."; bool IsWeakestEnemyDigimon(Permanent permanent) => CardEffectCommons.IsMinDP(permanent, card.Owner.Enemy); bool SharedCanActivateCondition(Hashtable hashtable) => CardEffectCommons.IsExistOnBattleArea(card); IEnumerator SharedActivateCoroutine(Hashtable hashtable, ActivateClass activateClass) { if (CardEffectCommons.HasMatchConditionPermanent(IsWeakestEnemyDigimon)) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: IsWeakestEnemyDigimon, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Destroy, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to delete.", "The opponent is selecting 1 Digimon to delete."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } #endregion #region When Digivolving (OPT) if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), 1, false, SharedEffectDescription("When Digivolving")); activateClass.SetHashString(SharedHashString); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } } #endregion #region When Attacking if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(SharedEffectName, CanUseCondition, card); activateClass.SetUpActivateClass(SharedCanActivateCondition, hash => SharedActivateCoroutine(hash, activateClass), 1, false, SharedEffectDescription("When Attacking")); activateClass.SetHashString(SharedHashString); cardEffects.Add(activateClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.CanTriggerOnAttack(hashtable, card); } } #endregion #region Your Turn if (timing == EffectTiming.None) { bool Condition() { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOwnerTurn(card) && card.PermanentOfThisCard().DigivolutionCards.Any(cardSource => cardSource.EqualsCardName("Takato Matsuki")); } #region Immunity CanNotAffectedClass canNotAffectedClass = new CanNotAffectedClass(); canNotAffectedClass.SetUpICardEffect("Isn't affected by opponent's effects", CanUseCondition, card); canNotAffectedClass.SetUpCanNotAffectedClass(CardCondition: CardCondition, SkillCondition: SkillCondition); cardEffects.Add(canNotAffectedClass); bool CanUseCondition(Hashtable hashtable) => Condition(); bool CardCondition(CardSource cardSource) => cardSource == card; bool SkillCondition(ICardEffect cardEffect) => CardEffectCommons.IsOpponentEffect(cardEffect, card); #endregion #region +5000 DP cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect( changeValue: 5000, isInheritedEffect: false, card: card, condition: Condition)); #endregion } #endregion return cardEffects; } } }