using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT1_073 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { int count() { return card.Owner.Enemy.GetBattleAreaDigimons().Count((permanent) => permanent.IsSuspended); } bool Condition() { if (CardEffectCommons.IsOwnerTurn(card)) { if (count() >= 1) { return true; } } return false; } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect>( changeValue: () => 1000 * count(), isInheritedEffect: true, card: card, condition: Condition)); } return cardEffects; } }