using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT1_081 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnDetermineDoSecurityCheck) { cardEffects.Add(CardEffectFactory.PierceSelfEffect( isInheritedEffect: false, card: card, condition: null)); } if (timing == EffectTiming.OnEndAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Unsuspend this Digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 2, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[End of Attack][Twice Per Turn] You can unsuspend this Digimon by decreasing your memory by 3."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.MaxMemoryCost >= 3) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(-3, activateClass)); Permanent selectedPermanent = card.PermanentOfThisCard(); yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List() { selectedPermanent }, activateClass).Unsuspend()); } } return cardEffects; } }