using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT1_085 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnStartTurn) { cardEffects.Add(CardEffectFactory.SetMemoryTo3TamerEffect(card)); } if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent.TopCard.CardColors.Contains(CardColor.Red)) { if (permanent.DigivolutionCards.Count >= 4) { return true; } } } return false; } cardEffects.Add(CardEffectFactory.ChangeSAttackStaticEffect( permanentCondition: PermanentCondition, changeValue: 1, isInheritedEffect: false, card: card, condition: Condition)); } if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } return cardEffects; } }